A year after announcing the iPhone, Apple presents its latest laptop: the MacBook Air, which they claim is the thinnest laptop in the world. Is the MacBook Air really the dream laptop for all travelers or does it conceal irreparable gaps?
The MacBook Air features a 13.3-inch LED-backlit widescreen display, the MacBook Air has similar dimensions than the MacBook, but its maximum thickness does not exceed 0.76 inches. Just as its predecessor, it presents a wide keyboard, an integrated webcam and the latest operating system Mac OS X "Leopard". In its basic version, it comes with a processor Core 2 signed Duets Intel and rhythmical to 1.6 GHz, the MacBook Air is equipped of 2 Go of RAM, Bluetooth, WiFi 802.11n, and a 80 GB hardrive.
Look, keyboard, touchpad
The MacBook Air is immediately enticing. Breaking with the design of the MacBook and Pro MacBook, that present comparatively rectilinear lines, Apple chose to conceive a chassis with very lightly rounded edges, which contributes to reinforce its thinness impression. The general dimensions establish themselves to 12.8 inches wide and 8.95 inches deep, same as the one of the MacBook, it features a 13.3-inch LED-backlit widescreen display that has a 1280 x 800 pixel resolution.
The MacBook Air weighs a little less than 3 pounds. The body of the shell of the MacBook Air adopts a gray anodized surface similar to what one rediscovers on the Pro MacBook or on the rear face of the iPhone. Rather rigid, this shell makes good impression in the measure where the MacBook Air adorned clearly less fragile than one could have thought initially. Nevertheless, this soft surface to the key marks enough easily, the true nomadic will need a protection slip-cover.
As on the Pro MacBook, this keyboard takes advantage of a back light, rather pleasant when one uses the machine in obscurity, of which the intensity can be regulated regardless of the one of the screen. After several days of use, and the necessary moments of adaptation, the keyboard of the MacBook Air reveals itself very pleasant.
The MacBook Air has a webcam (640 x 480) of poor quality and a microphone. It has a luminosity sensor that automatically adjusts the intensity of the backlight LED when one is located in a dark area. In this case, the intensity of the lighting of the keyboard diminishes. When you put your finger on the sensor: this one detects instantly obscurity, and the screen intensity diminishes. With a resolution of 1280 x 800 pixels, the screen of the MacBook Air offers a work surface less important than the one of certain models 11 inches, with which these the resolution climbs to 1366 x 768 pixels, but Apple guarantees thus a certain visual comfort, with a definition that will suit completely most users. Of brilliant type, the flagstone LCD is luminous, and returns hot colors, rather faithful. By increasing the luminosity, use the Macbook Air in the outside light.
The MacBook Air inaugurates a new generation of touchpad, inspired by the iPhone, the first movable telephone of Apple. It is wider, a traditional touchpad. With three fingers, you can use the navigator Safari... but not with Firefox. Most of these small functionalities do not radically transform the user experience, but are part of the charm of the Apple products.
The three connectors proposed by the MacBook Air are located on left side, sheltered by a small trap door that, once opened, leaves only little space to reach them. Concretely, if your connector is thick, or if you use a wide USB key, you will not be able to connect them directly. In order to remedy the problem, Apple suggests suing an extension. These are rather inexpensive, but one is now obliged to multiply the cables, which somewhat diminishes the ultra portable aspect of the machine.
WiFi but no DVD
The absence of DVD reader is voluntary (there is not enough thickness anyway). Apple's marketing states that at a time where wires are going away, is it still necessary to have a DVD reader? Apple plays the network card, with an application compatible with Mac as well as Windows XP and Windows Vista that allows DAV and CD use wirelessly. The reader of your principal machine will be able therefore you to serve to install applications, transfer contents towards the MacBook Air and even resettle your operating system but it may take 5 to 10 times longer than using a DVD reader. If that is a major issue you will have to buy an external $99 USB 2.0 based DVD reader.
Powered by a processor Core 2 rhythmical Duets to 1.6 GHz, engraved in 65 nanometers, the MacBook Air is not a speed demon, and is slower than the other Apple laptops. The choice of Apple is therefore supposed to guarantee a level of acceptable performances for light and medium users.
If you are ready to spend more the MacBook Air comes with a more powerful processor posting a frequency of 1.8 GHz but also and especially of a hard disc to memory Flash of type SSD of 64 Go, similar to the one that integrates in standard Lenovo in his Thinkpad X300. To take advantage of these two improvements, it will be necessary nevertheless to pay out a supplement of some $1,300, which will carry the final price of the MacBook Air to about $3,098.
Certain applications extremely resource intensive work clearly slowly on the MacBook Air, due to its 1.6 GHz processor. In other words the manipulation of pictures of big size under Photoshop or video editing will put your patience to a certain test.
On the other hand, the manipulation of photos or video sequences by means of iMovie will work without difficulties, and without any notable discomfort. The interface preserves the fluidity that you can expect of Leopard in spite of the poor performances of its processor. The Web navigation, office, music and video use do not suffer from any problem. As for games, let's keep it simple, just choose a different laptop.
Apple talks about an autonomy of about five hours with activated WiFi. While selecting the eco mode proposed by Mac OS X and the screen luminosity to 75% of his capacity, the MacBook Air was able to work during 3h15 before the low battery warning showed up.
One could think that with his MacBook Air, stretched Apple to create a new segment on the laptop market. Its irreproachable design, moderate weight and extreme thinness makes it a good candidate for the ultra portable category. But the impossibility to change the battery or the extremely limited connectivity will stop many professionals who generally like this type of machines. The performance of the MacBook Air will suffice for light traveler users i.e. bloggers, connected fanatics, journalists, and other sales representatives. They will have no difficulty working with photos, compose bills and items or prepare, then to assure a presentation, all profiting from it of his excellent flagstone LCD screen.
Apple has attempted to circumvent some of the handicaps of the MacBook Air. The absence of DVD is compensated by the functionality of take in charge of a reader network on a distant machine, PC or Mac. The idea is interesting, even if in the facts, we cannot envision installing anything sizeable that way. The touchpad is improved, integrating more functionalities coming from the iPhone. Although these improvements do not revolutionize the way one interacts with a computer, they are rather pleasant.
It will be necessary to add to the MacBook Air an external DVD, as well as a USB hub and an adapter USB for the Ethernet to assure a real comfort of usage, and to put it on an equal foot with other machines with equivalent price and functionality. Therefore this diminishes what makes the charm of the MacBook Air: its thinness. The other solution would be to adhere to the idea that the MacBook Air is conceived only as an auxiliary machine, a light portable and elegant one coming to complete your work station for the days where you travel and only do light work.
This beautiful machine suffers from cruel limitations that other computers, sometimes lighter or less costly, do not have. In spite of the beautiful lines and user friendliness of the MacBook Air, it does not deliver the ultra portable promise as expected. The previous MacBook performs better, is more functional, and cheaper!
Christophe Catesson - Communication Manager for http://www.bestlaptopsreviews.com Laptop and notebook reviews and ratings, most popular laptops, industry news, Forum, Q/A.
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How to Make Money by Playing Video Games - Make Money Every Day!
One day I was sitting at home thinking about my future, and I was thinking about a dream job. When I thought more about my dream job, I thought about playing video games at home. I only heard stories of a select few lucky people who actually did it for a living. I was extremely determined to make my dream job into a reality.
I researched for hours on end, looking all day and night. Finally I stumbled upon some helpful information on where I could get started. The hardest part about being a video game tester is knowing how to get the job in the first place. Once you know that, your all set.
The biggest thing I learned while looking for a job testing games is that the requirement to get into the field is so easy! You don't have to be a college graduate, or for that matter even a high school graduate! You see, the video game industry is huge, and the room for game testers is even bigger.
Basically all you have to do is fill out applications with some pretty basic information, and then wait for a reply. All games need to be tested before their release, so if your a hardcore PC gamer, or just a casual PS3 player, there is a job for you! Some companies actually give out PS3 consoles to long term testers, and almost every company lets you keep the games you test out for free.
Which ever company hires you will tell you what the terms of payment are. Most of them go by how many games you have tested out, others go off the amount of hours you have spent playing. Right now I'm pulling in about $150 a day sitting at home and drinking soda. I love it so much, and its funny that I can tell my friends how I work 7 days a week when it doesn't even feel like work at all!
I have found one of the best sites to go off of on when you are learning how to make money playing video games.
If you need more information on how I was able to land a job as a game tester, check out this website: http://www.game-player.info
How To Make A Video Sharing Website And Profit
You can make your own video sharing website, and make some great money in return. There are some key steps you need to take to ensure your video sharing will make it, and you'll make money off it.
Here's how to create a highly profitable and successful money making video site:
1. The URL (Choosing a good website name)
A good website name can be the difference between a ton of traffic and zero traffic. A catchy name is great for getting the word out for your site. The shorter, more clever the name is the key. Unfortunately many of the short domain names are taken.
You can go to domain name auctions and try to find short names available, but you'll have to spend a good chunk of money on a good short name. So the other option is finding a more catchy and clever name, for which many are available. Go to a domain name purchasing website and type in your desired names to see what is available and what is not.
2. The Videos (What videos should you put on your site? Where to get them?)
The best kind of videos that bring in the most traffic, while being safe for the workplace (very important as many people surf the web at work) are the comedy type viral videos that get a zillion hits. These can guarantee repeat traffic as long as you keep your site updated through the week.
You can get these videos for free! Cutting and pasting the code onto your own video site, from other sites or content sites which have thousands of videos available, makes it very easy to keep your site updated and fresh, while getting the content for free.
3. The Profit (How to Make Money!)
The profit from a video sharing website will come from numerous outlets such as ad's which you place on your site, products which you will receive commissions for, and other advertising platforms or campaigns that work very well for high traffic video sites. This is how most of the funny video sharing websites make their living and rake in major profit.
Here is the most complete step by step Video Website for profit manual which shows you exactly how to make money with your own video sharing website. Check out http://viral-media-cash.blogspot.com
This manual - http://viral-media-cash.blogspot.com - provides all the knowledge, tools, and inspiration you'll need in order to succeed in video website profiting.]
Make Money Easy Online - 10 Important Video Marketing Tips
These days, Video marketing yields the most impact as far as internet marketing goes. It's an interesting blend of entertainment and information that works big time! It is the ultimate medium to help you & your business connect with your customers in a special and creative way. When it comes to internet marketing, it is certainly a headliner. Become an expert at solving peoples' problems and make money easy online.
1. Establish instant rapport with your audience. Capture the attention of your audience by delivering a powerful opening statement that will indicate that you can solve their problem. That means you will have done some research about what their hot button issues are like say to get out of debt, fire boss etc. With instant rapport, they will in all likelihood view the rest of the video and maybe even look up your website.
2. Keep it brief. Say in 1-4 minutes what would usually take 10-15 minutes to read. Most online video viewers will choose whether or not to stay within the first 10 seconds. Relevance dictates whether or not they continue to watch. Offer sufficient information to pique their interest and get them to check out your website for more information.
3. Know what you are going to say by with the help of a teleprompter. Let's take a clue from the actors and models on those TV ads and do as many takes as required to produce a good presentation. Be sure to stay on topic so as to maintain the attention of the viewer.
4. Be immoderate. Make someone mad. There's a saying that when you try to please everybody you will please nobody. Be adamant and those who look up to your school of thought will become your fervent customers. Polarization translates into results.
5. The more value your product or service can offer, the greater the chances that you will make money easy online. Focus on the benefits not the features. For, you see, when your consumer later has to explain the purchase to their significant other, they will have the list of benefits you provided earlier as talking points. Help them to that end now will you?
6. Have your links in your video. Occasionally marketers fail to add a link back to their website or offer page. Or they mention the name of the site maybe towards the end. But sometimes this is not adequate. If you have the link on there the whole time, you raise the chances that your audience is more likely to stop by your site.
7. Distribute your videos by submitting to video hosting sites. Yahoo! Videos, Google videos & Youtube are among the websites that will host your videos free of charge which saves you a lot of bandwidth. Interact with others on those sites to increase the chances of your videos getting views. Be sure to add a phrase like "tell a friend" at the end of your video to spread your reach.
8. Visit forums related to your product or service and make substantial contributions to the conversations. Try to help people as much as you can. In your signature, have a link to your video. When people see you are offering help with their skin problem for instance, they will find it necessary to click on your video link.
9. Invite feedback. Be ready to accept useful assessment and progress from it. People delight in giving advice and will pop in to see if you apply it or not. At the same time, steer clear of people who want to demoralize you with mean and unjustifiable remarks. Oh yes, those will always be there. Do not energize these kinds. I don't mean that you delete their comments, but it is expedient not to interconnect with them by commenting back. I cannot emphasize this point enough, do not get down in the murk with these people because it would be to your detriment in which case they will win.
10. Last but not least, make an effective call to action at the end of your video. On occasion people are like sheep. If you tell them what they need to do, they will do it, if you don't, they will do nothing but move on. Don't think the next step is staring them in the face. You receive not because you ask not. Explicitly and concisely articulate the next step to your viewer.
Did you find these tips valuable? For more information on video marketing, visit http://www.the-ideal-home-biz.com to take your video marketing strategies to the next level.
How to Fully Appreciate Video Games
We love video games but we feel that a lot of people we meet just don't know enough about them or take the time to fully appreciate them. Why not, we wondered? For some people, it's not that they don't want to but that they really don't know how.
There are many people today who will even consider video games to be a work of art. There is a great deal of talent and sill that must go into creating a successful, popular video game and it's important that as a player, you learn to fully appreciate each and every one.
Some gamers rush through a game or a review of a game waiting for the good stuff, fast action scenes or exciting levels and give very little attention to the other details that make up the game. Other gamers rely on the word and opinions of reviews and people they play with to help them make decisions regarding which games they play. When you learn to appreciate video games, you can be your own critic and make your own choices about what you play and why. You may find you are pleasantly surprised by some of the games you discover.
It's also encouraged that you try new games or new genres that you may not normally play. Even if you don't end up finding a new favorite game, it's important to appreciate all that the video gaming community has to offer.
Here are some more types to help you fully appreciate video games:
-Watch the intro scenes. -Watch the cut scenes. -Listen to the music/soundtrack of the game. - Listen to the sound effects in the game. -Share the game with someone else or share your experience with the game with a friend or on a forum. - Take time to research the history of the game- who created it, why and who it was intended for. -Take time to look up hints and tips for the game you are playing. -Look up useful advice regarding the game you are playing. Find out what others are saying about it and how to play it. -Don't make a biased decision based on first impressions. Give it some time first before forming an opinion. - Don't avoid a game based only on the opinions and reviews of others. Take time to try it out for yourself.
With these tips, you can learn more about each and every game you play. Even if you try the game only to find you don't like playing it often, you will still know that you have given it a full chance. When you learn to fully appreciate video games, you will be better able to enjoy the games you do play and to understand the industry as a whole. You will find a new love of video games because you will fully appreciate all that encompasses them.
Lisa Mason is a freelance writer with a specialty in Internet content and SEO articles and the author of How to Earn a Living Writing for the Internet as well as two poetry anthologies and a how-to poetry book. She has written thousands of articles, hundreds of ebooks and thousands of website pages and related content.
Professional wordsmith for hire: gamer, wife, mother, entrepreneur, published poet, co-owner of game guides company, public speaker and Internet business consultant. You can learn more or follow Lisa's blog from her website.
Video Game Tester Jobs - If You Really Want to Get Paid to Play, What Will Your Job Actually Involve
Let's get one thing straight before you start seeking out video game tester jobs - it's not all fun and games and as easy as you may think! Yes, if you have a real passion for playing games, this career will give you more job satisfaction than any other. However, being a video game tester involves a lot of hard work and can also become very boring at times!
A video game tester's job will involve firstly beta testing new releases. So you get to play and test games months before they have even been released to the public. The boring part of being a tester comes from having to test certain games over and over again. The point being it is your job to find any bugs or glitches prior to public release.
If you are looking for a job as a video game tester, you need to show what an in depth and thorough knowledge you have of the operating systems. So it will be of great help to you if your gaming is not just restricted to one type of console. The game design companies will ask you to test certain games and then provide them with a detailed report. There will be certain standard questions for you to answer and also a section to provide your final feedback on the new game.
So probably the most important part of a video game tester's job is being able to communicate effectively. The more detailed and accurate your findings are, the more likely that the game design companies will want to hire you. As i have mentioned, this is going to be hard work, but probably one of the most rewarding careers you can choose!
Video Game Evolution
Very few of the "gamers" remember "back in the day", around Christmas of 1975 Atari was the first to mass produce and distribute a game, where the game console had 2 knobs that turned left and right moving a little rectangle block up an down the screen, one on the left side and the other on the right. Moving this rectangle allowed the "player" to hit a small ball back and forth between the two players, trying to "play the angle" by hitting it on the edge of your paddle to "give it English" or a sharp angle to score the point. The first "Video Tennis or Ping Pong" game I guess would be a proper reference, in fact it was call "PONG".
Two year later, the development of a cartridge-based console called the Video Computer System (VCS), later called Atari 2600 and the next generation of creators brought us game such as galaxian, space Invaders, Asteroids, Moon Patrol, Frogger, Donkey Kong (who was that little man jumping over those barrels? Hmmm). The first football game from the Atari 2600 allowed you to control one player on offense and your opponent controlled either the 3 man D-Line or a single player. Gee the good ol' days....
1980 ushered in the "Golden Era" of video games such as Defender, Battle Zone, Zork and some game called, let me see, what was it? Oh yea, Pacman....... Anyone remember that one? (just kidding)
Around 1985 the "console game" market hit a low point as desktop computers along with hand held units took over the popular market. Then came the invention of the 8-bit machines and a company called Nintendo Entertainment System (NES) burst on the seen with some Italian guys called Mario and Lugi Mario. Mario first appeared in the 1982 arcade hit Donkey Kong, and became an instant hit. He appeared again 2 years later in Mario Bros., his first title role. This game also introduced Lugi to the public. Mario first came home on the Nintendo Entertainment System in Super Mario Bros., one of the best selling games ever. This game brought Mario into millions of homes around the world and made him a cultural icon equal to Harrison Ford, Arnold Swartzneger, or Tom Cruise. Besides all the games, he has starred in 3 cartoon series, one major motion picture (although they did use live actors instead of the character). In a 1991 poll, it was found more kids could identify a picture of Mario than Mickey Mouse.
The 1990's brought us into the "shooters" era with games such as Wolfenstein 3D and Doom. Following Doom, the retail publishers and developers began to earnestly mimic the practice of offering demos, which had the effect of reducing shareware's appeal for the rest of the decade. During this time, the increasing computing power of personal computers began to allow rudimentary 3D graphics. 1993's Doom in particular was largely responsible for defining the genre and setting it apart from other first-person perspective games. The mid 90's brought us genra games such as the "Sim" games, beginning with SimCity, and continuing with a variety of titles, such as SimEarth, SimCity 2000, SimAnt, SimTower, and the wildly popular day to day life simulator, The Sims in 2000. The 90s also saw the beginnings of Internet gaming, with MUDs (Multi-User Dungeons) in the early years. Id Software's 1996 game Quake pioneered play over the Internet in first-person shooters. Internet multiplayer capability became a defacto requirement in almost all of the games we see now.
With all of these developments, but online and console games, the "arcade" as we knew it, has pretty much became a thing of the past limited now to expensive game control systems not available to home users. These are usually based on sports like skiing or cycling, as well as rhythm games like Dance Dance Revolution, which have carved out a large slice of the market.
Current times have us now playing PS2, PSP, Xbox, all of which have become Multi-tasking devises similar to computers in that they can play not only games created and designed for them, but also CD's, MP3's, Videos. What is next? PS3, Xbox 360 are both due out this fall/early winter just in time for Christmas. Both with disk space rivaling that of a desktop computer.
Can we actually wait that long?......
Just a normal guy trying to starta business on the internet. 50 year old white male father of 4. Born in the midwest moved to the southwest 30 plus years ago.
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